site
stats
ECOLOGICAL DREAMING
_MG_9675.JPG

BLOG

I'M INTERESTED IN HELPING PEOPLE EXPERIENCE THE WORLD IN NEW WAYS. 

My upcoming book Hacking Experience: New Tools from Cognitive Science for Artists is in preparation for Punctum Books (NYC). It's a book that translates cognitive science into tools that radically enhance the way artists tell stories. I design experiences in the physical world as a form of myth making by harnessing attention and spatial rhetoric. I'm also principal designer for Geologic Cognition Society, a post-disciplinary research-driven design group. I've lived in ChicagoEngland, Nigeria, Papua New Guinea, and Hawai'i (among other places), Hawaii made the most sense to me. At the moment, I live in Ohio and I'm exploring the Great Lakes region for a few projects I'm wrapping up.

Find me on Twitter @RyanDewey, or get in touch here.

Designing Immersive Experiences of Geologic Deep Time

experiencing geologic deep time

I'm working to design an immersive experience with Geologic Cognition Society. It is a project that explores how to tell the story of geologic deep time using ambient sensory structures (like video and music) with content that has been empirically linked to conceptual structures in broader cross-cultural cognitive science research.  These conceptual structures are image schematic and overlap with the schematic structures of some of the most basic events in geochronological mappings of the sedimentary history of our planet. I'm currently mapping between the conceptual structures and the geologic events and creating a set of primitives that will be used to build out the experience. Using these structures, a multimedia experience will take listeners along a journey through deep time, compressing time-scales and unpacking sedimentary history in the process. The immersive experience will be presented in natural history museums and art galleries, where participants will sit in individual enclosures (immersive pods) which deprive the listener of other sensory distractions. Visualizations are projected onto screens within the pods, and participants are plunged into time in ways that Jules Verne would covet.